Release Notes - 27/06/2024
🚀 New Features
Action node
New node to enable procedure training in any environment
Attach to any lever, slider, button, or object and choose a target action, such as grab and touch
Chain multiple Action nodes for complex procedures
Text box node
Set up text boxes in the environment, to provide information in the right context
Highlight objects when the Text box node plays, to ensure the context of the information
Guide system
Any object active gets a yellow highlight to indicate it's the current focus of the task
Guides are synced across all users, to ensure users train in the correct setting
Scenario Player
Track your progress through a scenario in the Scenario Player window
Logs your progression with a record of actions performed and options made
Wrist menu
New VR interface for a smooth learning experience
Scenario information now shows up in an easily accessible menu attached to your wrist. This includes text boxes, action node instructions, and options
The menu can be grabbed from your wrist and placed anywhere you want
Scenario Builder
Revamped UI to decrease complexity and improve accessibility
Optimized data traffic to improve performance on lower-end devices
Improved the functionality of moving nodes, allowing you to more easily reorganize your node tree
Added ability to inject a node between two existing nodes
Scenario delivery
We can now deliver scenarios as part of a subscription, making them available to anyone logged in
Build new scenarios and expand the list with your own scenarios
Enhanced UI
Brand new UI onboarding, a fully interactive walkthrough of the desktop interface
Tons of smaller updates to improve the usability of CORE
Added a search field to the environment list and 3D object category list for ease of access
New interface for selecting environments and sub-environments
Bug report page for automatically submitting reports with log files attached
Go-to points
Create shortcuts for easily jumping between different locations in a scene
Go-to points can also be created as a part of an environment, to always be available
Drawing
Revamped drawing logic for improved functionality across PC and VR
Draw on maps
Draw on any object (needs to be turned on per object)
Settings and customizability
Implemented French and Ukrainian across CORE, bringing the number of languages to 5
Added a "Controls" tab for settings regarding movement, like move speed on PC and stick turning in VR
Onboarding and support
Get a guide on how to use CORE through "Clickable guides" in the help menu (desktop only)
Get answers to your CORE questions through the knowledge base, located on your tablet menu (VR)
🔧 Fixes
Long list of fixes since version 2.0
Fixed major issue with VR hand controllers losing functionality after performing certain actions
Fixed issues with drawing, like lines on whiteboards not following the object, drawings not loading correctly if you join a session late, and unwanted lines when drawing on a map.